Quantcast
Channel: Tales of Sigmar - An Age of Sigmar Podcast and Hobby Blog
Viewing all 70 articles
Browse latest View live

Free Companies of the Gilded Hand - Month 4, Week 2

$
0
0

Barag Sineater & Johan Zwerg

This week I have completed the Church of Sigmar's Retribution with the addition of a Meneater/Ogre Bodyguard. I was reasoning that, if an Ogor will join the Devoted of Sigmar he was more likely to imitate the Flagellants. Just like Ogors, Flagellants like to smash things, no? Then, while poring over the Ogor and Flagellants sprues to decide which bits to use, another idea struck me. Ogor like to keep Grots as pets, so what if the Ogor had adopted the human midget that hires him? The fluff for the two of them almost wrote itself alone...

Although a weak voiced midget, Johan Zwerg is the most successful, self-appointed prophet of Sigmar in Venithya. People gather in their hundreds to try and catch a few words of his fiery sermons. Many suggest this is because Johan's lectern rests on the gut plate of the notorious Meneater Barag Sineater. Since working for Johan, Barag has enthusiastically embraced the Sigmarite cult, particularly the Flagellants' belief that sin can be eradicated by vigorous flogging. The Ogor surely agrees that sinners taste better after being tenderized with a couple of flails.

I gave the Look-out Grot a Flagellant head and one of the tiny hammers that you can hang to the Flagellant bodies and used the crow's nest from the Ogor banner as a makeshift pulpit to represent Johan. For Barag, I swapped the Ogor clubs for flails, used more Flagellant pendants as hearings and some of the scrolls to decorate his belt. A bit of greenstuff to give him Flagellant style hair and I was ready for painting.

 Barag & Johan - WIP
I used the same palette of dirty yellow, green and red I used for the Penitent Brotherhood, but gave Barag a slightly more grey-ish skin.



Barag Sineater & Johan Zwerg - Meneater/Ogre Bodyguard
And now, with the five Ogors left on the sprues, I'm going to pay my homage to the 1990s incarnation of Golgfag's Meneaters.


Stay tuned for some armoured, axe and club wielding Ogors!

Tales of Sigmar Podcast - Episode 1 - Space on the Base

$
0
0






Welcome to the first ever episode of a Tales of Sigmar the brand new Age of Sigmar podcast! In this episode we introduce us, talk about the Flesh-Eater Courts, preview Bristol Smash and talk about our hobby progress recently.

Introduction to the Tales of Sigmar
Recent Releases - Flesh-Eater Courts
Bristol Smash
Hobby Progress

Follow us on Twitter - @talesofsigmar @Dangermouse425 @elfordminis

JustGiving Page mentioned in the show - https://www.justgiving.com/fundraising/lucy-buckingham24

Bringing the City of Silence to SCGT

$
0
0
The SCGT update is here! 
Part one, anyways.

It's been a little long in the making, but here it is. As some of you might know, I went to SCGT. Traveled from Norway to the not-so-distant shores of England for my first international tournament. Ended up in a above-expected place of 48th out of 130. Won three games, lost two and drew the final battle. It was a great weekend. The organizers did an amazing job running such a large event so smoothly.

I also met a lot of great people. Six good games were had, including a dream match against Steve Foote's amazing Tomb King army. I'll get to that soon. For now, pictures of the army as I brought it to SCGT. Most of this stuff has been painted between january and the tournament. The only exceptions are the Blood Knights, half the Spirit Hosts, half the Black Knights and Isabella. So a lot of work in  a short time, now that I think about it!




Gotta start off with that full body shot. 149 SCGT pools, plus 5 terrain pieces. Pro tip kids: don't travel internationally with terrain.




Objective markers! Made from a variety of kits including Nagash, the Giant and Garden of Morr, they are all themed. The chaos obelisk may seem out of place, but it's one of those terrible growths that pop up whenever chaos has been around. It's sought to be destroyed rather than captured. Every objective could tell a story like that. 

Then we come to the bulk of the army, my archers. They are terrible shots. However, regenerating wounds and shooting twice makes them a serious threat, and my only real ranged damage dealer. They scared quite a few opponents, and sniped their share of the enemy heroes!


30 guys all told. Every single one converted. TK bows and quivers, new school skeletons. 


The unarmoured might of the army. 20 Grave Guards with great weapons. They deal tons of damage! Too bad they are so slow and vulnerable that they aren't worth it. They spent most of the weekend in my summoning pool, waiting for action.


As with the skeletons, all converted. Mostly a light repose, and added new weapons. Never liked the original great weapons, so I added a variety of them! Lots of Chaos Warrior weapons here, but some various bits and bobs throughout. Really enjoyed how much personality I could get out of some fairly static models.


Black Knights! Tanks extraordaire, killers impotent. They do no damage unless they are at buffed at least twice. They can however tank enormous amounts of damage. D3 models back is 2-6 wounds returned every single turn!


The real heavy hitters, my Blood Knights.Went with a new colour scheme. The Blood Keep is no more! Unfortunately, my freehand is terrible. Red also represents vampires, so you'll only see that on Soulblight models.


Spirit Hosts! Possibel MVP's. They never failed me and never underperformed. I'm seriously considering adding even more! Ethereal is a great rule. And every hit of a 6 being Mortal means you are only a decent dice roll away from shredding your foe.


Carrion. Speed painted. Huge dissapointment. Not enough combat threat to capture objectives. I also played them wrong in most scenarios, so they failed to do what they should have.


I did manage to paint up six of them though! So now I have a lot.



Screaming Skull Catapult. Metal. Unassembled. What a nightmare. Too bad they didn't do much for me either. Still, cool models.


Oh, and I built two! Two + Necrotect = undead Gunline. It's not great, but it shoots and it scares. 


Ushabti! Big and fighty and super not-tanky! I love these models. So great. They also do very well in combat with lots of attacks with Rend and D3 damage. Beware of models with more than damage 1 though, they will tear the Ushabti apart.


Another contender for MVP. The Bone Giant did great things the whole weekend. Rend 2 and Damage 3 is brutal! And a 33% chance to attack twice in a phase? Awesome. Just wish the model was bigger. It was huge back in the day, but now it's so small!


The Morghasts did me a solid. Rend 2 and Damage 3 like the Bone Giant, but with more move, and a summoning buff. Great stuff. Want many, many more of these.



The howl of the banshee came mostly from under use. She's not expensive, pools wise, but I still struggled to fit her in. Lots of unused potential here.


Converted Necrotect. As I mentioned, he buffs Screaming Skull Catapults by quite a bit. He also buffs the Ushabti and Bone Giants. Tempted to use him more, but he only really showed up for the catapults.


The Necromancer survived all six battles! Hanging back and casting spells is a pretty safe occupation, apparently. Never got much use out of hisVanhel's Dance Macabre, but the ability to shift wounds onto nearby units saved him in game 1.



Vampire Lord. Wanted to bring Vlad and Isabella, but sadly I could not. She did reasonable, but died in a few too many combats. Entered the model into the painting competition! Didn't go anywhere, but















Free Companies of the Gilded Hand - Month 4, Week 3

$
0
0

Skargat's Ironforged Ogors

The 1990s incarnation of Golgfag and his Meneaters, much like all Ogre models from that decade, shared many similarities, in terms of weapons and armours, with the Perry brother's Orcs. This meant they were clad in chainmail, carried weapons such as axes and clubs and their legs were armoured.
I wanted to keep this link between my Ogors and the AoS Orruks and, luckily, I had some bitz left over from a 'Ardboyz kit I had assembled when they were still known as Black Orcs. This provided me with a good selection of orruk-y weapons. Plus, as I didn't want to mess with the Ogor legs as I love their boots, the armour on the forearms could serve as a nod to the original armoured legs. For the chainmail...you guessed it, a strip of greenstuff was at hand!

Ironforged Ogors - WIP
I started by chopping both the Ogor and 'Arboyz arms at the elbow or slightly above the wrist, glued the 'Ardboyz hands to the Ogors shoulders. I left the heads and gut plates off the models as they would have got in the way while sculpting the chainmail.

 Karnog, Ogor Crusher - WIP

In my bitsbox there was also a metal Grimgor's axe (this should give you an idea of the time depth of my bitsbox) that I used for the unit Crusher, Karnog, the right hand of Tyrant Skargat. I was a bit worried that no Ogor arm could be adapted to keep the axe pointing forward, but instead the Bellower's arm was angled exactly at the right point.

 The Ironforged Ogors' Drummer - WIP

The musician had to carry a drum strapped to its belly, and the 'Arboyz drum, once the hand and arm holding it were removed, fitted perfectly. The side that had been damaged in the cutting of the arm was easily disguised inside the gutplate hole and once the chainmail was sculpted it is absolutely impossible to notice it. Finally, to keep in line with the original, the musician had to have a topknot and I had one from the Orruk Warboss which immediately found its way on an Ogor's head.

 The Ironforged Ogors' Icon Bearer - WIP

The original Meneater banner bearer carried a standard, but I find that the Great Beast Skull is a better option game wise, so this time I didn't stick to the original. I didn't either give him a peg-leg, as I said before because I love the Ogors' boots and didn't want to ruin them.

Skargat's pet Grot, WIP
For Skargat, the Tyrant that will lead the band, I had an Ogor converted years ago to wield a double-handed weapon and to have broader shoulders. I'll show him next week once he'll be rebased for AoS. Although Skargat has broader shoulders than the other Ogors, he still is not as tall as the official Tyrant model. I stuck a piece of slate onto a 50mm base to give Skargat that extra height and then filled the empty space with the club-carrying Grot form the Ogors sprue.
 They are all primed and basecoated at the moment and I should be able to show the finished gang next week.

Free Companies of the Gilded Hand, Month 4 Week 4

$
0
0

Skargat's Ironforged Ogors

Skargat Fistbrawler, Mighty Basher of the Quicksilver Drake of the Mercuria Vale, is a successful Ogor mercenary captain. As a young, upstart Tyrant, he led his lads out of Ghur following the rampages of Ugluk's 'Ardfist. There was something in the Warchanter's rythm that captivated the Ogors, but more than anything they were attracted by the shiny orruk-forged armours worn by Ugluk's 'Ardboyz. Over  years of fighting alongside the 'Ardboyz, Ugluk and his lads had forgotten about gold, and the only shiny stuff they cared for were steel and iron. No surprise that, when the 'Ardfist entered Venythian territory, Skargat and his Ogors were positively impressed by the Gilded Hand battlewizards, in particular their ability to turn anything around them into steel and use it against the Ironjawz. Skargat quickly reconsidered his loyalties and with a bellow led the Ogors against the orruks. The ensuing orruk meat feast lasted for three days and nights and the 'Ardboyz gear were taken as spoils of war. The Gilded Hand elders, for their part, have ever since been more than happy to indulge the Ogors' lust for iron and steel. After all, what are such base materials worth for master alchemists?

Skargat's Ironforged Ogors
I had converted Skargat a few years ago and he only needed rebasing for AoS. I clipped the square base he was on around his feet and then with a hobby knife I scored the edges, so that the bit of base left would look like another slab of stone once painted and glued on the new round base.


 Skargat Fistbrawler, Ogor Tyrant

Unlike the 1990s Golgfag he wields a double-handed axe, but he still wears a horned helm, which I made out of greenstuff and the tusks from a Orruk Chariot boar. For a while I used him when playing RPGs and during one of his adventures he killed a young dragon. After that epical fight I sculpted the fang that now hangs from his belt.

 Kamog, Ogor Crusher and Skargat's right hand

For Kamog, the unit Crusher, I also wanted him to give a hint of the new role played by Gorkamorka as god of all Destruction factions. That's why Kamog's gutplate is painted as copper, so that it reminds the Evil Sun icon.

 The Ironforged Ogors' Drummer

 The Ironforged Ogors' icon bearer


Rather then painting my Ogors exactly like Golgfag's Meneater with black trousers, I went for a slightly brighter blue to contrast with the dark metal of the chainmail. It's not the best blue I've ever painted, but them being Ogors I can always say that they use poor quality fabric.

 Ironforged Ogors

That's it for them... at least for now! I've just received my copy of Silver Tower and I'm really exited about it. However, there are 40k models nagging at me and asking why I have forgotten them.

So I guess I'll take a break from AoS and for a couple of months delve into the grim darkness of the far future. Meanwhile, fellow Talers, please show me some more beautiful models!

City of Silence May Update

$
0
0
Alas, poor Nagash, for I have not finished thee. 
Fret not, though thou listener of this tale, for all efforts have been had, 
and work was ever ceaseless. 
Upon these ancient figures lay thine eyes, 
and repent the feeling of surprise.
For the linen clad walkers were ever part of this humble host. 
And craved the touch of paint the most.





Enough with the pleasantries. I've got three models for you all this month. First up is the Liche Priest, and ancient and venerable old model. It's a classic in many people's eyes. I don't think its all that. It's got some character, but it's very much a metal model. Flat, some giant detailing, arms raised up. I did enjoy painting it though, went very fast and smoothly. As a bonus, I also added a picture of my second Liche Priest, painted about 10 years ago. It has a layer of 'Ardcoat, but I think you can see the difference. 






Next up is the Tomb King on foot. Much better sculpt than the Liche Priest. Plenty of detail, evocative pose without being too generic, very regal feel. I actually started with Tomb Kings about 12 years ago. Couldn't paint, didn't play, but loved the aesthetic and the feel of the army. I eventually ditched it for Lizardmen and Ogres. But part of starting this Death army was the chance to go back to all the stuff I loved about Tomb Kings and doing them properly. So now, more than a decade after I started in the hobby, I finally have a Tomb king!




Turns out I have two! After finishing the above guy, I struggled to think who to paint next. Other than Nagash. This guy was just sitting there. I already had plans for him and 6 more chariots, but I didn't know if my idea would work. Just had to put him together and see. It is made up of Black Knight horses, TK chariot body, Dragon Prince lances, Tomb Guard banner and High Elf archer banner, with a regular Tomb King riding it. 


The horses are really the key part of this model. I never liked the original skeleton horses. They were just not very good sculpts and had terrible mould line issues. Adding the Black Knight horses both updates the look so it looks sleeker and more ornate, it also makes it fit better into the City of Silence aesthetic. 


 The King himself is a regular TK on foot. Chopped off the tab and glued him in. I know there's a version of him with the blade pointing into the ground whilst he points, which I believe was the original "TK in chariot" model. Never did get that one though. So this guy had to do. He's got the weapon on the warscroll, so that fits. I also really enjoy the pointing. He emanates power. I can believe that his will alone makes entire armies march. Was a lot of fun to paint this model as well. I need to improve my gold, but I've settled for a nice scheme for now.



That's all I finished for may! Hope you guys enjoyed it.

Wardens of the Realms - Month 4

$
0
0
To me, playing is the biggest incentive to paint. I usually play only with fully-painted armies, which allows for an organic grow of my forces and battles. The more I play, the more I paint ! Unfortunately I didn't play a lot of AoS this year, and spent most of my time on Warmahordes, which looks like to be my "main game" for the next upcoming months.

Therefore I'm still lagging behind my Tales of Sigmar schedule. I don't know if I'll catch up on my paintjob goals anytime soon, but I keep planning my monthly budget and add new troops to the mix.
Even if I'm not keeping up like I thought I would, this awesome challenge makes me progress on my Stormcast Eternals, prepping them to be painted much faster once I'll be in the thick of things. It's much more than I would have done if I hadn't joined the Tales !
So here is how I spent last month's budget and the state of my forces still on the painting station.


Monthly Budget - 85$ (USD)
April Budget leftover - 35,5$
Total May Budget - 120,5$
Purchases  
  • Knight-Azyros = 40$  
  • Judicators = 50$
Total Spent - 90$
Budget Left- 30,5$

I finally finished the Knight-Vexillor and the Protectors, who look pretty cool to me. I have to work on their backstories know. I'm still brainstorming on the hero but I already know the Protector unit will be the Zweihänders, a former mercenary company who roamed the Realm of the Beasts, fighting with great two-handed swords, before being taken by Sigmar and reborn as Stormcasts. I try to keep a norse/german feeling to my Ghur warrior chamber, hence my choice of names.





On the WIP side, the picture below says it all : I have started working on my Realmgate, and the other miniatures (Lord Castellant & Gryph-hound, Knight-Azyros, Judicators) are primed and ready to be painted !



I went for the Knight-Azyros rather than the Venator to cover the more protective and benevolent side of the Wardens of the Realms, but the beast-hunter theme is so fitting to Ghur that its twin will show up soon.
It was also high time to add more ranged firepower to my army, so Judicators were a natural choice. I was more into the boltgun-crossbows design than the classic bows, and delivering a hail of fire at medium distance just after an opportunistic teleport just seemed right to me.

So here we are, the army is growing and will soon have some June reinforcements !

Tales of Sigmar Podcast - Episode 2 - #SquigsForTheWin

$
0
0




Welcome to episode 2 of a Tales of Sigmar the brand new Age of Sigmar podcast. In this episode we give our hobby updates, cover the Bristol Smash tournament Chalmers and Dan attended and also answer questions from the listeners.

Show Notes

Hobby Progress
Bristol Smash Round Up
Questions and Answers

Follow us on Twitter - 

@talesofsigmar @Dangermouse425 @elfordminis

Wardens of the Realms - Month 5

$
0
0
Month 5 here we are ! Another month of piling Stormcast on top of my to-do list, as I'll be leaving the country until mid-July. I already feel their disapproving look on the back on my neck as I'm packing my luggages :)

Monthly Budget - 85$ (USD)
May Budget leftover - 30,5$
Total June Budget - 115,5$
Purchases  
  • Knight-Venator = 40$  
  • Liberators = 50$
Total Spent - 90$
Budget Left - 25,5$



An expert hunter like the Knight-Venator was much needed to fight in the Realm of Beasts, and that almost sums up the Stormcast Heroes leading my warrior chamber (cf the "Lords of the Storm" warscroll battalion). Next month I'll have to decide if I want to fill my last "hero slot" with a Knight-Heraldor to have the full spectrum of heroes, or another Venator to insist on the "predatory" style of my chamber. We'll see.
The Liberators will be assembled wielding two hammers each, it looks badasser and contributes to the aggressive style of these former bestial denizens.



In the meantime, I didn't stay idle the past two weeks and finished my Ghur Baleful Realmgate ! I'm really happy with the result, the spare bird from my Venator set was the perfect thing to make this scenery unique and identify it to the adequate realm. 


A few beast skulls on the floor, brown grass and a whole Amber color scheme, and it was done ! I can't wait to display it on a table filled with thematic scenery. More pics and comments on my Tumblr

See you in one month, have fun painting and playing ! 

The Immortals - Stormcast Eternals - Month 4

$
0
0

Well what a busy couple of months! In case you've missed it the first two episodes of the Tales of Sigmar podcast has been released. It's been a really fun time recording these and cannot wait to get more out on a more regular basis.

This month I've gone to two Age of Sigmar tournaments, the first was a weekend event in the form of Bristol Smash. Granted I got smashed all over the shop but I had a good laugh. The second event was this past weekend and on Sunday I participated in the 2nd Leeds Last Stand. For this event I took a mixed Stormcast and Sylvaneth list and surprisingly did very well coming 4th and picking up the Best Order trophy!

So yes the Stormcast and my progress. Well I've managed to get the whole army finished to a tabletop standard and it's something I'm very happy with to have a fully painted army to play games with now.

Prime and Stardrake
 Since March I've managed to paint for my Stormcast;

1 x Celestant Prime
1 x Lord-Celestant on Stardrake Dragon
1 x Lord-Castellant
1 x Lord-Celestant on Dracoth
1 x Lord-Relictor
1 x Knight-Venator
1 x Knight-Heraldor
1 x Knight-Azyros
1 x Knight-Vexillor
10 x Judicators
6 x Prosecutors
10 x Retributors
10 x Liberators

Ideally I could do with some more troops, maybe a couple of more Paladin units and maybe some of the Dracoth riders. But all my attention for the next few months will be on the every-growing forces of Sylvaneth!

The Stormcast at Bristol Smash

Sylvaneth - Defenders of Ghyran

$
0
0

So as I mentioned yesterday now the Stormcast Eternals have been completed my focus has moved to the Sylvaneth. I realised at Bristol Smash that needed more troops for my army and had the Forest Spirit Warhost box (3 x Treemen, 32 x Dryads and 1 x Branchwraith) sitting neglected in the man cave, this seemed like the obvious option to go down rather than buying more Stormcast.




I've always been a fan of the Sylvaneth, the treeman plastic kit is one of the best kits that Games Workshop has released in recent years, it's absolutely stunning and the different poses you can have really give each Treeman character.


It would seem my timing is rather impeccable with the preorders for the Sylvaneth Battletome and new beautiful models going live on Saturday. I've had a good chunk of money put aside for a while now with the whole intention of spending it on a new army launch that peaked my interests. Safe to say that money is being spent completely on the new models this week!


Painting the Sylvaneth I wanted a scheme which was easy to produce but looked quite striking on the table. I knew already that my basing would tie in with the Stormcast with the cork bases, grass and autumn leaves, I wanted to be able to mix the armies together if needs be; there's nothing worse than having a combined factions under one Grand Alliance and the bases are all different, it just makes the army look un-cohesive.


 


Originally I basecoated the Dyrads with Dryad Bark, overbrushed quite heavily with Gothor Brown and then drybrushed on the raised areas with Baneblade Brown. They looked ok, but in a bit unit they kind of got lost. It was hard to distinguish between the models as frankly they were just different shades of brown. I had a play around with some different colours on a test model, I thought if I could find one colour that makes the models pop then I could use it across the army. I first tried different oranges but they were swallowed up by the browns I had used.




Randomly I picked up Nurgling Green, I’d just finished using it on something else and tried a small area and instantly it made a massive difference! I then proceeded to pick out just the runes on the Dryads with it, they looked ok but it was still lacking an overall ‘pop’. That’s when I decided to drybrush the whole model with it, instantly I knew I’d found my paint scheme. With this step I didn’t need to add the Baneblade Brown and it was relatively fast to paint up 32 Dryads using this scheme.

I did want the teal colour that I used with my Stormcast to tie in with the Dryads, for this I picked out the leaves for that colour. Start with Incubi darkness as the basecoat, followed by Kabalite Green leaving the Incubi in the depths then drybrush on the highest areas with Sybarite Green, with the Treemen and the Dryads having so many raised areas these are the ideal models for this approach.



Overall I’m really pleased with this scheme, getting these all painted up over the last couple of weeks have been really easy to do but as an army looks really effective. I’ve replicated the paint scheme with the two treemen I’ve painted up so far and they look great. I added some pink into their models for the vines and eyes just to break up the overall model.



Now to get the Spirit of Durthu painted up ahead of the release of Battletome Sylvaneth, the Drycha, Tree Revenants, Kurnoth Hunters and most importantly Alarielle The Everqueen next week!

Sylvaneth Hobby Progress

$
0
0
So it seems like quite a few people liked the speed-painting guide for the Sylvaneth, I have a feeling with this weekend's pre-orders going up there's going to be a lot of new tree players!



Yesterday I picked up some more terrain for the Sylvaneth, the Realmgates by GW were always on the wish list but never got around to purchasing them. I made amends yesterday by picking up the gates along with a couple more Citadel Woods. I thought if I'm going to be playing Sylvaneth I need to have at least three Wyldwoods on the table to help buff the units and allow the Treelords to teleport across them.

The Realmgates are very easy to assemble, they're big one-piece parts that stick together, all together there's six pieces to a realmgate. One thing that I had on mine and I know a few people have had the same, the pieces were bowed so when you glue them together you're left with huge gaping gaps down the side. Thankfully with some large enough pegs I held the gates together for a couple of hours to make sure they glued fully shut.

I think down the line I'll buy another box set and try to make some Sylvaneth themed ones, I've got an idea of having the realmgate built into the trees, but if I get it wrong it's going to work out as an expensive mistake!

All of my Wyldwoods are made without the leaves on the trees, I've seen a few people's where they've made them with the leaves and after a month or so they've all broken off and looked ruined. I thought I'd just keep the branches bare and anyway I had a plan to use the leaves for something else.


 Recently the Arcane Ruins returned to the GW store, this kit at £18 is absolutely fantastic value, you get so much for your money I'm wanting to pick up another one in due course. The Arcane Ruins itself is a pretty easy assembly task with the base being one piece and the archway comprising of 6 pieces. After building that you're left with sprues of additional masonry pillars and archways.



 This is where I've started building some Realm of Life scatter terrain pieces. Gluing the pillars and extra bits down onto some bases I then used the leaves and branches from the Citadel Woods to cover the pieces to give them an overgrown look. I think having a table full of these with my Sylvaneth will look really thematic.


Hopefully I can get these painted up this weekend before a big Stormcast/Sylvaneth vs Seraphon battle on Sunday.

Tales of Sigmar - A Change

$
0
0

I've decided to move the Tales of Gamers aspect of the Tales of Sigmar to The Grand Alliance. I want to get the feature across to more people and doing it on an Age of Sigmar specific forum I think it's the best platform to kick it off.

This blog is still going to be running but it's going to be focussing on my hobby progress, I'm going to be also running a narrative campaign with a friend and we're going to be recording all our battles and story here and most importantly I want this to be the focus for the Podcast.

Thanks to everyone who has participated until this time it really means a lot and I hope you will all join in on The Grand Alliance the sign ups can be found here.

Thanks again and looking forward to pushing this blog more as a hobby progress for myself and hopefully you'll all see my Sylvaneth and other armies expand over the upcoming weeks, months and years.

Chalmers

Battle For The Realmgates - Battle Report - Stormcast Eternals/Sylvaneth vs Seraphon

$
0
0



So after Leeds Last Stand last weekend, me and Mike wanted to play an open-play battle just bringing all the models we wanted and then putting it on the table. We created a custom scenario, with L shaped deployment and three realmgates, one in each of our deployment corners and then another using the Arcane Ruins in the middle of the table. We then placed objectives in the opposite corners and also on the arcane ruins in the centre with the army holding 2 out of 3 objectives at the end of turn five declared the winner.

This was the first time we were using realmgates and made some custom rules for them to add some random play to the game;

As as unit attempts to travel through a Realmgate, roll a D6 for the unit, rather than every model in that unit. On a 1 the unit has traversed the Realmgate but rather than travelling through to another part of the realm they ended up facing horrors from another Realm. The unit is SLAIN.

If the unit rolls a 2-6 roll another D6 to determine which realmgate the unit re-enters the battlefield;
  • 1-2 = The unit has been tricked by the fickle powers of Chaos amongst the realms and end up re-entering the battlefield through the same Realmgate. The unit cannot move and are left where they were at the start of the phase.
  • 3-4 = The dark powers from within the Arcane Ruins pulls the unit towards the energy. The unit finds a secret portal and is deployed in the centre of the board and within 3" of the Arcane Ruins.
  • 5-6 = The unit travels through the realmgates with no worries, in the distance they can see their enemies marching forward to battle and know this is their call. Place the unit within 3" of the realmgate in the enemy's deployment zone.

The armies, I took an culmination of my Stormcast Eternals and the Sylvaneth I had painted. I've got all the new toys for Sylvaneth on pre-order so I know for a fact that the Stormcast will probably be relegated to the side for the time being while I get to grips with the new army.

Mike on the other hand has an awesomely painted Serpahon army, he busted out most of it in a couple of weeks for Leeds Last Stand and in the past week has added another couple of units. Annoyingly they look phenomenal, but Mike is an awesome painter so it's to be expected.

Here's what we took;

Stormcast Eternals and Sylvaneth
Celestant Prime
Lord Celestant on Stardrake
Lord Celestant on Dracoth
Lord Castellant
Knight Ventator
Knight Azyros
Knight Heraldor
Treelord Ancient
Treelord
Branchwraith
20 x Dryads
5 x Judicators
5 x Judicators
6 x Prosecutors




Seraphon
Lord Kroak
Skink Starpriest
Saurus Oldblood
Scar-Veteran on Carnosaur
15 x Saurus Warriors
15 x Sarurus Warriors
5 x Chameleon Skinks
5 x Chameleon Skinks
6 x Ripperdactyls
Bastiladon
Bastiladon
Stegadon
Stegadon

Turn 1 - Seraphon go first



Just as the Sylvaneth and Stormcast were getting a lay of the land, a distinctive deafening roar filled the silence. The Treelord Ancient knew what was coming, he had faced these monsters before and was well prepared. A Carnosaur smashed through the woods and straight into the waiting Treelord Ancient. It was apparent the Carnosaur was under the illusion of some sort of magic, the fangs and claws of the monster were dosed in some sort of serpent venom, meanwhile the Carnosaur shone with the power of a star, dazzling the giant tree. Despite being blinded by the starlight the Treelord managed to expertly block all of the attacks, despite desperatly swinging his huge staff around, the Carnosaur was agilely directed by the Scar-Vetaran riding on top of the beast and evaded each sweeping blow.



As the Judicators and Knight Heraldor cautiously advanced forward a plump purple bloat toad bounced out of the nearest Sylvaneth Wyldwood. Before the Heraldor could heed a warning to his nearby arches the sky was darkened as the frenzied Ripperdactyls swooped down from the sky. Before they could even fire a shot at these winged beasts the Judicators were snapped up by the Ripperdactyls and sent back to Sigmar, the Heraldor left alone to fight these crazed monsters. Knowing that the odds of survival were slim to say the least the Heraldor lifted his mighty sword lopping the head off one of the fliers and then stabbing the rider through the chest, Heraldor looked to the skies as they regrouped to attack again. Muttering one last prayer to Sigmar the Heraldor lifted his horn aiming at the Wyldwood in front of him. The blast sent shards of trees up into the sky, another orange monster dropping from the air lifeless as branches impaled his body, that was the last image Heraldor saw before Sigmar's flash of lightening plucked him out of the realm and out of the battle, just moments before a tree trunk filled the space in the battleground where Heraldor had just stood.

Knowing that a Carnosaur proved the biggest risk at the moment the Celestant on Stardrake directed his whole army to focus on the big lizard.The Judicators guarding the relic behind the Treelord Ancient unloaded their arrows on the beast but only a couple found their way through the thick skin of the monster. The Treelord Ancient attempted to use the vines from his staff to strangle the breath out of the monster but the Scar-Vet on top used his blade to slice away the vines before they could reach their target. Knowing this vicious beast needed to be topped the Knight Venator drew his star-fated arrow and aimed it for the heart of the Carnosaur.


The shot to the head was true however the Venator was not expecting the Scar-Vet to pull the beast to the side at the last moment and use his shield to deflect the arrow off into the woods. The distraction from the arrow was enough for the eagle to use his talons and find an opening and weakened the beast some more. The resilience of this beast from the whole army's ranged attacks was not expected, the Celestant called down a fragment of the stars and it found it's mark, the wounded Carnosaur realed back for a moment but only momentarily before it smashed back into the Treelord Ancient.

This time the Carnosaur was a bloodied enraged machine and starting hacking chunks of wood out of the Treelord, the Ancient wizard was taken back at the ferociously nature of the Carnosaur. If it wasn't the for mystic shield that the wizard had muttered then he knew he wouldn't still be alive. This time the Treeman hit the predator with his massive blows but despite a couple finding their mark it wasn't enough to finally topple the Seraphon's monster.



Seeing their fellow brothers being obliterated by the Ripperdactyls, the Celestant on Dracoth ordered his Prosecutors to take the battle to the skies. Though the command was loud and true yet somehow the Prosecutors didn't hear the command and stayed in a defensive position behind the commander. Meanwhile the Dryads next to the Realmgate decided to see where this portal led. The smaller tree kins went through the realmgate but before they knew it, reality blinked and they found themselves
standing exactly where they were before. Unsure what powers of Chaos were behind this the Dryads didn't know whether to take this as a hint about the realmgate or whether to try again.

Turn 2 - Seraphon win roll off.

Seeing the Stormcast forces approach, Lord Kroak calls for his numerous monstrous beasts to advance. The two Bastiladons who spent the first turn defensively protecting the trees from the Sylvaneth teleporting through them, decided they needed to be closer to the battle and marched forwards. The Celestant on Stardrake had led the march forwards but now proved a juicy target for the Solar Engines and both lit up the battlefield and the Stardrake wounding the Stormcast dragon.

The Ripperdactyls took to the air again and flew over to the Arcane Ruins that held one of the Seraphon relics. This time though the Prosecutors saw the winged beasts and followed suit, charging straight into the Seraphon fliers, the winged troops of Sigmar were joined by the Lord-Celestant on his Stardrake who led the Stormcast to battle. The Stardrake immediately swallowed two of the Ripperdactyls whole leaving one left to face off against the six prosecutors, it was safe to say that by the end of the fight the Prosecutors were left standing but now looking down the sights of a charging Stegadon...


The collosal battle between the Treeman Ancient and Carnosaur was coming to a close, both monsters were both severly wounded and neither wanted to give the other a moments break. With an almighty roar the Carnosaur sunk its claws and teeth into the tree ripping it to shreds and leaving the the ancient wizard a pile of branches. Seeing his mentor slain in battle the younger Treelord seeked revenge charging into the Carnosaur and finally putting the killing blow on it , the Treelords spiny talons piercing the Carnosaurs heart and dropping it in one fell swoop. Finally this massive beast was slain but at what cost to the Stormcast and Sylvaneth?


 Meanwhile the Dryads took to the realmgate yet again, after being tricked by the powers of Chaos last time they didn't think things could go any worse, how wrong the Sylvaneth were. As they entered the realmgate darkness fell upon them, their portal that they came in through closed shut and the twenty trees came up against a full army of Chaos worshippers. While no one saw what happened to them, their anguished screams could be heard through the realmgate and they were never seen again.  


Turn 3 - Seraphon win roll off

Seeing the opportunity both Bastiladons moved towards the giant Stardrake, firing off their Solar Engines and again wounding the general of the Stormcast. The armoured beasts charged into the Stardrake joined by a Stegadon, pinning the giant Stormcast Hero in place against the three monstrous creatures. Meanwhile the other Stegadon successfuly runs full speed into the Prosecutors killing four off the bat.


 Seeing his brothers in peril the Lord-Celestant on Dracoth joins the fray and starts hacking chunks of flesh out of the Stegadon. The Dracoth follows it's mounts lead and inflicts more damage with it's massive claws and fangs. Following retribution for his fallen brothers the Prosecutor Prime with his grandhammer flies up into the air and embeds his hammer deep into the skull of the Stegadon killing it outright.

Meanwhile the Treelord now finally free of the Carnosaur travels through the spirit path of the Wyldwoods and ends up over in the opposite side of the battlefield, he notices the Saurus Warriors and Lord Kroak heading towards one of the relics and instantly leaps into action. Shooting his Strangleroots he throttles three of the Saurus until their bodies flop lifelessly to the floor. Thinning the numbers he charges head on into the Saurus leaving the ancient Lord Kroak in the back contemplating his next action.


Despite being outnumbered three on one the Lord-Celestant on Stardrake refused to be taken so easily. His Celestine Hammer taking massive chunks of flesh out the Stegadon, the Bastiladons continue to whittle down the health of the lumbering dragon with it's bludgeoning tails. Though Sigmar was looking down on the Lord who's Sigmarite Thundershield reflected many of the attacks back to its attackers. The three monsters wary of this new threat were joined by the Saurus Oldblood and the four of them upped their predatorial instincts and doubled their effort in killing the Stormcast leader they hacked and slashed and by the end of it the Stardrake was barely left standing. The Lord-Celestant knew his time was near but he praised Sigmar and went on for one last push.

Back where the Stormcast and Sylvaneth first entered the battle the Lord Castellant and Branchwraith were observing the carnage that transpired before them. The powers of the Branchwraith were severly limited for some reason today, all battle she had only managed to summon forth two measily Dryads for the whole battle and needed rest. What the two heroes were not expecting was the Chameleon Skinks appearing behind them, with their posioned blowpipes they left the Castellant severly wounded and barely breathing, the Branchwraith turned her attention to the Skinks who seemed to be charging straight towards them....

Turn 4 - Seraphon win roll off

Seeing their opportunity the Chameleon Skinks charged the badly wounded Castellant, the Stormcast hero was at deaths door so this should've been an easy kill for them. However the Castellant was ready for these sneaky assassins, despite the effects of the poison effecting him he readied his Haldberd and cut down all five Skinks before they or the Branchwraith could even swing their weapons.


 The battle in the centre of the board was raging all around, the Celestant on Stardrake was finally overran by numbers of the Seraphon monsters, though with his final swing of his hammer he managed to take down the second stegadon with him, the battlefield fell silent for the barest of moments as the Stardrake crashed down to the floor, but that was instantly distrupted by the rest of the sound of battle. Seeing their general fall the Prosecutors made a dash for the central relic, they knew if they could hold onto this vital piece of the Jade Kingdom they could get some benefits for their efforts but being surrounded by Seraphon they knew the magnitude of doing such a task.


 The Lord-Celestant on Dracoth saw the puppeteer of this war in the form of Lord Kroak off to the side. The age old powerful Slaan was coming to aid his Saurus warriors in their effort against the Treelord, with an almighty battlecry he charged his already damaged beast into the Lord, dealing wound after wound to him. The Lord and Dracoth were possessed with ridding this battle of the powerful mage, but just when it seemed he had done enough to kill the Slaan, Kroak seemed to heal all of his wounds and looked as fresh as he did at the start of the battle!



Next to the Celestant, the Treelord continued to wipe out the Saurus Warriors, with massive sweeping blows the floor became a graveyard for the Saurus and by the end of the combat the Treelord stood over the whole unit of Saurus warriors. The Treelord then turned his attention to Kroak who now faced both of the heroes of the allianced army.


Knowing the battle was being lost the Celestant-Prime came crashing down in front of the second big unit of Saurus Warriors making a march towards the central Relic. Wielding the all powerful Ghal Maraz, the Prime smashed straight into the warriors and a crater was left where the Saurus used to stand. A lone Skink Starpriest sent out a mystical call to Kroak and their army that this battle couldn't be won with Sigmar's chosen on the battlefield. With that as quickly as they had appeared, the Seraphon teleported out of the battlefield leaving what remained of the Stormcast and Sylvaneth to look through the spoils of the relics.

Conclusion

What a fun crazy battle. I had a feeling Mike had this in the bag to start with when his Ripperdactyls came down and deleted my Judicators and the Carnosaur refused to budge for two turns. Thankfully once the Stormcast started to advance up the board it was a case of getting into combat and trying to grind the big monsters out. The Bastialdons which ignore rend and when Mystic Shielded have a 2+ save are absolutely vile to get rid of. I was surprised how long the Stardrake stayed in combat with them but even bouncing Mortal Wounds back onto them they've got a 4+ save against them! In the end the Treelord killing on unit of Saurus Warriors and the Prime coming down and killing the other straight away, swung the battle back in my favour and we called it there.

Definitely the highlights for this battle was the Dryads going into the Realmgate twice, the first time returning exactly where they were and then the second turn going in and dying outright. Also Kroak suffering 9 wounds on the last turn from the Lord-Celestant on Dracoth and rolling a 1 for his Battleshock to survive was amazing. I couldn't roll a double turn to save my life, and the only time I did I rolled a 2 and Mike a 1, Kroak used his re-roll ability and managed to get the turn again.

Really fun win despite forgetting the Prime again until turn 4 but in some aspects that was the best thing as it came down and wiped out the Saurus Warriors who were going for the central objective. Cannot wait to have all the Sylvaneth and running them as a sole army, the Treemen are brutal in combat...well unless you face a souped-up Carnosaur!

Speed Painting Realmgates

$
0
0


So ahead of Sunday's game, I thought I'd get my Realmgates that I purchased on Thursday speed-painted and tabletop ready. I knew I wouldn't have them completely finished for Sunday but if I could get the basics down and painted up then going back to them at a later date would be easy enough to finish painting them up.

I started by doing what I do with every bit of scenery I own, spray the kit in black undercoat. I use Halfords primer, they do big cans, it's pretty cheap and the coverage is great. I've never had a problem with any of the primers I've bought from them. Leaving the primer to dry for 24 hours, I then gave the whole of the realmgate minus the middle part a basecoat of Games Workshop Mechanicus Standard Grey. After that it's a liberal coat of Nuln Oil wash, this can be rather messy and be prepared to get your fingers covered in it too! Take care not to have the wash pool up on the ledges of the realmgate, I left it to start drying for a few minutes before then going back over with a clean brush and cleaning up the pools of wash that had accumilated.


 After the Nuln Oil has dried it gave the Realmgates a lot of depth in the recceses. The gates have lots of little bits of detail and this makes them stand out a bit, when I get to go back I can see exactly the parts I need to pick up and paint. A heavy drybrush Administratum Grey all over the model, the drybrush will pick up all the edges of the model and believe me with the Realmgates that's alot! I then wanted to tie in the Realmgate portals with the rest of my armies so gave them a basecoat of Incubi Darkness.

After that I did a heavy overbrush of Kabalite Green over the top leaving the Incubi Darkness in the reccesses of the portal, overbrushing is the same technique of drybrushing but the brush is damp so the paint flows a lot easier and you don't need to 'scrub' like you do drybrushing. These models are really well suited for drybrushes and overbrushing as it has alot of raised edges so it's very easy to pick out the different depths.


Once the Kabalite Green has dried its a very light drybrush of Sybarite Green on the highest points just to add even more definition to the portal. This is exactly the same technique I've used on the Stormcast and the Sylvaneth and it really works well together. I did consider changing the colours of each portal but wanted it to tie in together. I'll probably get another couple at some point and do them in different colours to fit different realms/armies.


This was all I did for the tabletop standard on Sunday. I want to go back and paint up the symbols and the battle scene either side at the top of the gates. I've also got a plan of adding static grass and dead leaves onto the basing and the steps much like the Sylvaneth and Stormcast, again just tying everything in together.

I would definitely recommend the Realmgates, they're simple to assemble (though a bit warped but easily fixable) and extremely simple to paint up. 



Time To Catch Up With The Fluff

$
0
0

So I thought I'd finally catch up on all the Age of Sigmar lore that's currently out there....yeah there is a lot! Black Library have absolutely knocked it out of the park with a constant stream of novels, audio dramas and novellas, I have a feeling I'm going to be spending quite a bit on the site over the next couple of months.

With the Realmgate Wars coming to a close with Book 4 - All-Gates, which is released this Saturday, I thought the best course of action was to pick up books 1-3, Quest For Ghal Maraz, Balance of Power and Godbeasts and read through them in the next week or so.

I've had a quick flick through and the books are stunning, loads of battleplans which are definitely going to played at some point, batallions and also lots of hobby goodness including painting guides. I'm not going to go back and review these, there is enough blogs and podcasts out there who have reviewed them already and feel it's a bit redundant doing the reviews of books that have been out for months now.

What I am planning in the not too distant future is a review of Realmgate Wars Book 4, the Sylvaneth Battletome and the Sylvaneth Legends novel once I get my hands on them on Saturday. Stay tuned....


Tales of Sigmar Podcast Episode 3 - Leeds Last Call to War

$
0
0




https://itunes.apple.com/gb/podcast/tales-sigmar-age-sigmar-podcast/id1114949135

Welcome to Episode 3 of the Tales of Sigmar podcast. In this Age of Sigmar event-special episode we're a man down as Adam couldn't make it due to real life issues. So instead Chalmers recaps his one day tournament at Leeds Last Stand, while Dan covers the Call to War weekend event in Bristol.

You're in for a treat this week, stay tuned this weekend for a hobby-centric Episode 4 with the whole team. What's a better way to start the weekend than having two episodes of Tales of Sigmar for you to listen.

Show Notes

Welcome
Leeds Last Stand
Call To War
Ending Comments


Twitter

@talesofsigmar
@elfordminis
@dangermouse425

Tales of Sigmar Podcast - Episode 4 - #ShowUsYourManCave

$
0
0


https://itunes.apple.com/gb/podcast/tales-sigmar-age-sigmar-podcast/id1114949135  

Welcome to our hobby heavy 4th episode of a Tales of Sigmar podcast. We're back to full strength tonight as we cover the recent releases, talk the General's Handbook and give updates of our hobby progress.

We also want you to show us your work areas and your mancaves, tweet us and use the hashtag #ShowUsYourManCave

Show Notes

Sylvaneth Releases
Chaos Dreadhold: Crucible
General's Handbook
Summer Campaign
Hobby Progress

Tweet Us

@talesofsigmar
@elfordminis
@dangermouse425

Got Wood?

$
0
0


So after being disappointed by Royal Fail's delivery attempt on Saturday (they just didn't turn up), my Sylvaneth have arrived yesterday and my god these kits are beautiful. As mentioned on Episode 4 of the Podcast this is going to be my main focus for 2016, adding to the Treelords and Dryads I've already got painted up.



Out of shot I've also got the Branchwych that I built last night (what a fiddly model!), along with the Sylvaneth Dice, because let's face it when there's wooden dice to tie in with your tree army you're going to be rolling them....even if the symbols are on the 1s.

So what exactly did I pick up for release day?
  • Sylvaneth Battletome
  • How To Paint Sylvaneth (not really needed but for a fiver will be good to flick through)
  • Legends of Age of Sigmar Sylvaneth Novel
  • Sylvaneth Dice
  • Alarielle The Everqueen
  • Drycha Hamadreth
  • Branchwych
  • 6 x Boxes of Tree-Revenants
  • 3 x Boxes of Kurnoth Hunters
I'm pouring through the Sylvaneth Battletome at the moment and will be producing a multi-part in-depth review on here, going through each unit and talking about the unit's strengths and weaknesses.

Now what unit do I make a start on first....

Age of Sigmar - One Year On

$
0
0

It’s been just over a year since the drastic change of direction of Warhammer Fantasy by Games Workshop with the release of Age of Sigmar (AoS). After the culmination of The End Times, The Old World, or The World That Was as it’s known in AoS was no more. Now the eight realms are the focus as Grand Alliances of, Order, Chaos, Destruction and Death battle for supremacy.

So with a year gone since players started battling over the mortal realms I thought it would be good to have a look at the previous 12 months and see the State of Play for AoS. This isn’t going to be a really in-depth look but brief overviews and my rambling thoughts of the game and the direction it’s heading.

I know I’m not the only one who’s felt this, but it’s felt like the past 12 months has been non-stop continuous releases for AoS, I’m sure 40K players will agree that the majority of weekly White Dwarfs this past year have had Age of Sigmar releases. Having White Dwarf weekly has definitely kept the rate of releases and news constant and believe me I’m not complaining at all…well apart from not having the time to get/read everything!

So what has been released in the last year? Deep Breath….






    • Daemons of Khorne
    • Daemons of Nurgle
    • Greenskinz
    • Skaven Pestilence
    • Skeleton Horde
    • Malignants
    • Seraphon
    • Slaves to Darkness



      • Stormcast Eternals
      • Stormcast Extremis Chamber
      • Fyreslayers
      • Sylvaneth
      • Seraphon
      • Ironjawz
      • Flesh-Eater Courts
      • Everchosen
      • Chaos Dreadhold
      • Khorne Bloodbound
      • Skaven Clan Pestilence 







    Yeah so quite a bit, I’ve probably missed a whole batch of things but as you can see GW has been completely committed to creating a brand new world and story straight away. They could’ve easily given players the box set and then drip-fed them lore and new armies every other month while also supporting 40K, but with such a change it’s obvious they knew they needed to keep the releases constant and substantial as the game kicked off.


    There is no denying Stormcast Eternals have been the focal point for AoS since the game launched. A brand new force which drew a lot of divided opinion when they were first revealed, many a wargamer dubbed them Sigmarines, and yep I’ll even admit I did at first. I mean they did resemble big bulking armoured good-guys; initially these seemed like GW took Space Marines and threw them into the Fantasy environment, but as the weeks rolled on and we got a more diverse selection of characters and units then the comparisons soon dwindled, well apart from the AoS haters who like to make sure everyone knows they still don’t like the game. But we’ll just ignore them!

    The miniatures are great for modellers, the big open armoured panels give new players a great starting place to learn how to paint, while there is enough detail to really give veteran painters the ability to create some stunning paint jobs. You can spend as much or as little time painting these up and still have an army that looks really great on the table, hell I painted up a whole army over the course of 3-4 weeks and felt like I did them justice.

    By creating this new faction in the form of the Stormcast, GW have given themselves the opportunity to expand outwards from the faction with different Chambers. We’ve already seen the Extremis Chamber which followed a few months later from the initial release and brought big bulking Dracoth cavalry and the stunning Stormdrake Dragons. In the Stormcast Battletome there is mention of numerous Chambers which haven’t been touched on yet, the Extremis was the first, but there were at least another three. I think next year, and this is me just purely speculating at the moment, we might see another Chamber maybe around the same time as the next batch of books are released following on from the Realmgate wars.



    We’ve seen some great battletomes in the past year, a brand new faction of Duardin Fyreslayers came out with a whole range of new models, though I’ll not be the first to say that I feel GW missed a chance with Fyreslayers. Throughout the book and the novels the Slayers are described as mercenaries who will work for anyone as long as the ur-gold is flowing, there’s even a moment in one of the novels where the Fyreslayers turn on the Stormcast because Chaos offer them more ur-gold. Though in the battletome and their keywords they’re solidly aligned to the Grand Alliance Order. GW could’ve definitely done something very cool and allow the Fyreslayers to either run as their own army or be a part of any Grand Alliance. I’m sure any general would’ve like the idea of running some mercenary Fyreslayers along with their main army. 


    Seraphon was another release which suffered from being one of the first books released. No new models came with the launch, and the rules in the battletome quickly made the Seraphon very tough to play against. Everyone in the tournament scene knows the joys that Lord Kroak, Bastialadons, Temple Guard, Ripperdactyls, bring to the table… rather than having one punchy unit that defined the army, the Seraphon were max out to difficulty 10. And you have to feel sorry if you’re running Chaos Daemons against that army, they suffer more on the board against them than anyone. By all means they’re not impossible to defeat but they are a rock hard army.

    The best thing that GW did though was the release of the Grand Alliance books. These covered all of the different factions in each Alliance giving snippets of what new factions we can expect to see down the line, and best of all they were released at a really affordable price point. The Order and Chaos books were amazing value for money and are full to the brim of full colour warscrolls. If you’ve not got them all yet I whole heartedly recommend them, even if it’s just to have them as big catalogues of the different models from Age of Sigmar. I constantly find myself picking one of them up and instantly my hobby juices start flowing as I look at different factions and look at the different synergies available if I pick units X, Y and Z.



    Talking of Synergies, it’s one of the great features that encompasses Age of Sigmar. Sure you can play an army of lots of different units across a Grand Alliance but if they don’t have those Keywords that work together you’re not going to be getting the buffs and bonuses AoS thrives upon. For example when you look at the different Khorne units and heroes with the extra movement and attacks they can stack across the army, it’s phenomenal and can easily make units charge on their first turn. Likewise the Stormcast have numerous heroes and units that can buff and support each other in ways that a Stormcast hero and Freeguild unit couldn’t in the same situation. It opens up the joys of list-building for your army, giving you that decision of either having a mixed arms force or tailoring your army to do one specific thing as long as all your abilities and spells go off correctly.

    Games Workshop has made a great start of re-imagining current models as their own sub-factions. As mentioned the Grand Alliance books takes whole armies and splits them down into smaller factions, a teaser as you may, of future releases. The Flesh-Eater courts from the Death book was an amazing example of this and was an tremendous release, there were no new models, bar a kitbashed unit of current models, but used all the Ghouls, Crypt Horrors, Ghoul Kings and the Terrorghiests and made them their own army. The battletome gave the force their own intriguing lore explaining how they see themselves as a Royal Court and instantly gave this faction a brand new lease of life. The synergies between all of the Flesh-Eater Courts such as giving them extra attacks, re-rolls to hits and wounds, among other bonuses really allows the player to just play that mono force. 


    The Ironjawz was another release that got a lot of people excited, so much so that Twitter was full of everyone pre-ordering these miniatures. These new Orruks, got a whole range of new models including a big centrepiece dragon model, nicknamed by many as the grumpy cabbage. It was the first release that genuinely seemed like everyone wanted to pick up and play. Again Games Workshop repacked the old Black Orcs as Ardboyz and made them the not so small ‘grunts’ of this army. I’ve played a few of these Ironjawz forces on the table and they’re stunning to look at, big imposing Orruks with mammoth sized boars and that massive Maw-Crusha. It’s a stunning new army on its own or a great addition for current Destruction players.

    The most exciting thing in the past year is the current Summer Campaign that Games Workshop is running. Players can submit their battle reports, painting jobs and more to affect a global campaign that will purposely shape the future of the Age of Sigmar storyline. Specific battleplans are being released for the campaign which I think is going to be great to see how the battle gets more in-depth the further we go into the campaign. This is a tremendous way to get players involved and make them feel a part of the story; feeling like they have a chance of making their faction or Grand Alliance a much more prominent role in the future of the game. With the campaign only affecting the Realm of Life, I hope this will be the first of many campaigns as more of the realms are properly unveiled and focused on in the future.


    It seems like the future of Age of Sigmar, gameplay wise at-least, is already beginning to take shape. Games Workshop is about to release the General’s Handbook on the 23rd July. This book with over 160 pages in, will give players many different ways to play, including the main thing that a lot of people complained about when the game first released….points. Yes ‘Matched Play’ as it’s being dubbed is being released to give players a much stricter way of playing the game and introducing a competitive aspect of the game to be used in conjunction with tournaments. They’ve worked with the guys from the Age of Sigmar South Coast Grand Tournament (Dan Heelan, Wayne Kemp, Russ Veal) and Bad Dice Podcast Ben Curry to produce something that can be used in tourneys in the future.

    It’s good GW has listened to the feedback from people about wanting points back in the game but for me it’s neither here nor there. The tournament scene has already got its own ‘points’ system that works really well and at the moment is constantly updated as new factions are introduced; my fear is now GW is publishing points these current systems are going to become redundant and we’re not going to be having as constantly updated points cost of units like we’ve had in the past; this can potentially result in certain powerful units which might’ve been under-costed being the go-to units each and every time meaning the ‘net-list’ creep for factions could return again. Realistically it’ll probably be down to tournament organisers to make changes where needed and the General’s handbook does encourage house rules, they’re dubbing the Matched Play as a guidelines rather than the letter of the law. 


    I also hope tournaments do not use the force organisation chart, for me the joys of the tournaments since Age of Sigmar was released is seeing the quirky and unique lists, Ben Johnson’s 5 Stardrakes at SCGT for example. I’ve mentioned it on the podcast but I really want to do a Troll Hag, 5 Giants and River Trolls for Blood and Glory in November, it’s a crazy army that won’t really be that competitive but all of those big things running forward would be a great sight on the table, but with this new army build structure the whole list is illegal and unusable.

    But enough about Matched Play, the section of the General’s handbook that I’m really looking forward to is the narrative play. The ability to have a set structure of playing out a campaign is something that really appeals to me. I like the fact there are numerous different types of campaigns you can play too, rather than just being given one way and that’s it. The one which really grabs me at the moment, again this is purely from the leaks, is Path to Glory where you start with a leader and a small warband and grow your force over time into a massive army, gaining bonuses and items along the way. If it works as well as it looks like it does then it's going to be great to play with friends at a club or at home where you all battle to become to the biggest general there is. I know me and a friend are planning a campaign when the book drops and we’ll be recording our progress on here for everyone to see as our generals become bigger and more powerful.


    Outside of the General’s Handbook it’s the newly released Sylvaneth Battletome, which has got a lot of attention from the Age of Sigmar community. Games Workshop has added so many new features into this book it really shows the change of direction of where AoS is heading. Returning for the first time is special specific magic lores for Sylvaneth wizards, artefacts (magic items) to equip to your heroes and also arcane items for your wizards. Along with these we also see Allegiance and Command Abilities where you only get these features for fielding an army solely of Sylvaneth keyword models. Again you’ve still got the option of mixing and matching across the Grand Alliance but these extra rules and abilities are really rewarding players for sticking to one faction. 


    Hopefully all future Battletomes will also be featuring these to give each faction their own distinctive flavour, we talked about it on the podcast on Episode 3, but imagine a Moonclan Grot Battletome where they have crazy big spells that can dish out lots of mortal wounds but also damage yourself at the same time. I’m really interested to see how the new Bonesplitterz Battletome (Savage Orruks), which is rumoured to be up for pre-order on Saturday, lines up and whether we see as much depth with abilities and items as what the Sylvaneth received this month.

    So what else can we expect to see in the upcoming future? Well a brand new Realm of Battleboard has been teased for months now, it was first seen in Warhammer Visions back in April saying Coming Soon but we’ve yet to see it released. I love my current Realm of Battleboard but it is very much set for the old world. However from the grainy pics I’ve seen so far of the new board it’s going to be a great setting for AoS and hopefully we’ll see some more terrain pieces released to expand on the first batch we received when the game was released. 


    As mentioned Bonesplitterz Battletome should be revealed on Saturday in White Dwarf and if leaks from the General’s Handbook is anything to go by, then the Beastclaw Raiders (Ogors on Thundertusks and Stonehorns) should be following just around the corner with more units and a specific Battletome too. I imagine with the warscrolls of those beasts, that Battletome is going to be fluffy and tough as naills. Apart from that, I think we can expect to see a little bit of a lull in regards to new factions until the Summer Campaign is resolved and the future of the AoS story has been determined by us. Then it’ll be onto the next series of books, a new storyline and the next batch of Battletomes for release. So that begs a question…

    Now the Realmgate Wars are over, what war in the Mortal Realms begins now?
    Viewing all 70 articles
    Browse latest View live